Avid Media Composer Media Tool

The main difference of importing your media
instead of linking to it, is that you can you can use something called the Media Tool. Navigate to the Tools menu and choose Media
Tool. The Avid will automatically scan for media
for any attached drives, and it will display a list of projects from media that it detects. What you may find interesting, is even if
the original projects have been deleted, the media tool may still show projects listed
here. That’s because it is detecting media that
originally belonged to a project. It can do this because there is information
that is embedded into each file when you import media into Avid. This next step is to select a list of drives
for the media you would like to find. Click on the All Drives button to search across
all your drives. At the bottom of the media tool you will see
three options for displaying media that belongs to a particular project. Within the media tool, the term master clip,
refers to all the pieces parts of a file. So if I click on the extreme sports project,
and select master clips, you will see a list of master clips that belongs to this project. The term pre-computes refers to render files. In this example, these are the render files
for the Extreme Sports project. So, if you are going to completely clear up
the media for a project, make sure you select Master Clips and the Pre-computes. The last option refers to the .mxf media inside
the Avid MediaFiles folder on your hard drive. Here’s what the raw .mxf mediafiles look
like. Now, I’m going to close the media-tool re-open
it, so I can also check master clips. If a master clip contains both video and audio
elements, it’s represented as one clip icon. So here’s my point. I’m going to select a clip within the media
tool, and then navigate to the bin menu. Then I’ll choose Select Media Relatives. So now you can see that this master clip points
to these two raw mediafiles. In most circumstances, there’s no need to
display the raw .mxf mediafiles, since a master clip refers to the individual pieces. With all this being said, if you’re going
to delete all the media from a specific project, selecting either of these two combinations
along with the pre-computes, would accomplish the same result. To demonstrate, I’ll select the master clips
along with the pre-computes for the Extreme Sports project. The next step is to select the master clips
and/or pre-computes that you would like to delete. You can also use the keyboard shortcut command
A to select all the clips. Then press the delete key on your keyboard. Now be careful when working within the media
tool, because deleting clips will delete their associated media. Which means any clips in bins that point to
that media will become offline. The Media Tool is also a handy way of borrowing
media from one project to another. So for example, I’m inside a project called
Charity Boxing Event. I can use the media tool to access content
from a project called misc media. Inside I have a clip of fire and water. You can simply drag the clip from the media
tool into any bin from any project. What’s fantastic is the Avid knows that
the media doesn’t belong to your current project, but you are free to use it. So without going into extreme detail, you
can see how this can be a good strategy for keeping things organized. This is because the media tool reads the meta-data
of .mxf files and allows you to see which files belong to which project. Okay, now you have the basics of using the
Media Tool. And don’t forget, GeniusDV also offers classroom
and flat rate onsite Avid Media Composer training.