Octatrack: Ambient Resampling Arrangement Walkthrough


let’s set this first channel to a flex
machine. I’m going to turn the time stretch to off now it’s time to get a source sample.
These are some samples from Legowelt big ups to Legowelt 🙂 yeah, I liked that one.
And now I’ll set the tempo of the project to the source sample, but, uh, half
speed and we’ll throw some trigs down just gonna make it a little more
interesting and then we’ll move on to the next part so now we need another flex machine, this machine will be responsible for playing back the first recording that we’re
going to be making. Setting it to record buffer 3 for logical consistency. Going
to turn the time stretch off again Going to place a record trig and then set the recording source to the main output, and then turning down the record length to
16 because that’s all I want right now and now I’m going to copy the pattern so
that I can create a new version of the pattern where there is no record trig
and we get that real time sample played back and now I’m going to remove the
record trig from the second pattern and place some sample playback trigs I’ll pitch it down for some
accompaniment. Maybe try reversing it maybe do some filtering – try changing up
the trigs a bit – change the effects a little so now I’m going to chain the two
patterns I’m going to add in a little more
variation to this okay
so now it’s time to add in another recording and playback channel. Set it to
the record buffer. So I want this secondary sampling channel to be
recording the main output when the primary recording channel, or first
recording channel, is playing back its sample that it’s already recorded from
the first pattern – and I’ll be adding a third pattern where this new recording
channel is playing back but not recording. So let’s get rid of this
record trig I’m going to put this one on ping pong
loop for a little bit of variety putting time stretch to off placing some playback trigs and I’ll chain all three patterns now,
and remove the current contents of the recording buffers. Clearing the contents
of your buffers before restarting your arrangement is pretty important one thing to watch out for
since I’m constantly re-recording and overdubbing is you can end up with a bit
of clipping and managing that it is a key part of this compositional process so when things get a bitoverwhelming and I’ve made a bunch of changes and it’s not really what it would be if I started
it all over from the beginning again, I’m going to wipe the recording buffers and
restart my arrangement. And so now going to create a fourth pattern – going to add
some variations and new stuff to this fourth pattern so that when the
arrangement loops all the way around things change up a bit so let’s chain these four patterns now I’m going to start using sample
locks to more flexibly route the audio buffers through the different tracks and
their effects. and you know this is still a little too fast for me it’s pretty easy to overload reverbs
with this technique if you’re not careful there are a lot of little details and a
lot of ways the Octatrack allows you to use this technique, but that’s the basics
you just have something record when another thing’s playing you have another
thing record when the first thing’s playing, and so on – the rest of this video is just me tweaking parameters and seeing what I
could get – it’s interesting from a performative aspect how the parameter
changes will often get resampled